Rum and Mascarpone

Blurred Flames - Nimble 3

@ Action
? Oracle
d: Dice
-> Result
=> Consequence

Sidrak searches for the amulet within the Dahlingrad Estate.

S1 — Entering the estate

[Chaos 4]
d: (Scene Test) 1 -> Altered Scene
d: (Scene Adjustment) 1 -> Remove A Character
d: (Character) 5 -> Sidrak
-> (Domicile Descriptors) Large/Messy

? Did someone else just attack ?
-> (50/50) No
-> (Actions) Easy/Hindrance

Moonlight and haze upon Sidrak. He strolls across the courtyard of the Dahlingrad Estate. His handaxes drip with blood, sheathed upon his back. His torso, bare upon the wind, drips with sweat. He scans the front area of the house, and walks toward it.

? Is someone at the front door ?
-> (Very Likely) Yes
-> (Character Descriptors) Foul/Abnormal

But before he can reach the top of the stairs, the door cracks open. A nose-curling stench wafts out. Beneath a wide brimmed hat, wearing thick leather doublets, and wielding a pair of bloody wooden hatchets, a human man steps out. His gruff voice greets Sidrak in kind, as the door shuts behind him. “Nice of you to finally show up, Sid.”

Sidrak snarls. “Solomon.”

“I was wondering how long. I thought I was gonna have to beat you to it!” Solomon the Ranger steps toward Sidrak, his red eyes fixated. “Welp, what are we gonna do then, huh? Looks like I got to your dinner before you could show up.”

“Did you get the amulet?” Sidrak says. “Is that what you came here for?”

Solomon grins, walking toward the guardrail of the porch. He shakes his head no. “That pearly thing? Nah, the princess’ amulet wasn’t any of my business. You can go in there and grab it, if you wanna.”

Sidrak eyes Solomon. He considers the truthfulness of his manner of speech.

? Is Solomon speaking truthfully ?
-> (50/50) Yes + Random Event
-> (Random Event Focus) PC Negative
-> (Descriptions) Ferociously/Warm

But there’s no need to think any further, as the scent of smoke wafts from out the window. Solomon says, “But you’re gonna have to be careful, grasspicker. She’s gonna burn if you don’t get in there quick!”

“Goddamn you, Sully.” Sidrak pushes the doors in, rushing for the princess’ room. Solomon cackles, and steps down the porch.

S2 — Finding the princess’ room

[Chaos 5]
d: (Scene Test) 1 -> Altered Scene
? Is someone still alive inside ?
d: (Likely) No

He comes running in the estate. The sound of people screaming, burning, crying out for help. It’s too late for Sidrak to save everyone. He focuses on his main goal—finding the amulet.

Occasional small explosions of furniture tumbling on itself, walls crumbling, and rooms filling with smoke. Sidrak does his best to wade through this mess.

@ (Sidrak) Traverse the burning home @
d: (Might) d20+4>=18=7 -> F

He pushes through some burning furniture, going through room after room in this wide estate, filled with once ornate furnishings now oxidizing with flame. He inhales too much smoke, and starts coughing.

@ (Sidrak) Resist the smoke @
d: (STR save) 2d20kh+2>=13=5 -> F
d: (Damage) 2d10=17
=> [Sidrak|HP 3]

His coughing fits ramp up, barely keeping his eyes open with all the smoke. He pushes forward—and finally reaches the princess’ room.

He yells around for names, asking if someone’s here. His eyes dart throughout the smoky room, furniture toppled over, seeking his target.

? Is the amulet in here ? 
-> (Certain) No
-> (Actions) Bestow/Idea
@ (Sidrak) Look for the amulet @
d: (Perception) d20>=13=13 -> S

He finds the body of the princess—her exquisite garments still on her splotched-with-ash body. She coughs, and coughs, dying on the floor before Sidrak. He rushes toward her.

? Is the princess still alive ?
-> (Nearly Impossible) Yes

The lady raises her eyes upon Sidrak. No amulet is upon her neck—but she lives. Sidrak pushes off the table and rabble on her, and lifts her body with both his arms. He’s frantic, now. He rushes back, but a cabinet closes his way. He stares out to the opposite side of the room, and spots a wide window, leading out. But it’s a tough drop. He’s coughing hard.

But he sprints out with the lady in his arm. Glass shatters, and the air drags around them. Sidrak and the princess’ skin cuts with shards of glass. They fall, the wind in their ears, smoke in the air.

@ (Sidrak) Jump @
d: (DEX save) 2d20kh+2>=13=1,1 -> Critical Failure
d: (Damage) 2d10=13
=> [Sidrak|HP 0|Dying]
-> (Curses) Fame/Struggle

They land. They land!

Everything goes black.

The princess gasps for air. She groans. Blood drips from her skin. The man who saved her is beneath her.

After a moment of pain, she pushes up off him. “Thank you,” she says weakly. Then she looks at his face.

A single, long shard of glass cut straight into his forehead.

Sidrak’s eyes flicker open. He’s coughing. “You’re welcome.”

His face is unrecognizable. Sidrak is scarred.

The lady, perturbed, holds his face. “By the forgotten gods! We need to—HELP!”

Help!

Help.

Her slim and compassionate face above him. Blood dripping from his grey skin. All of Sidrak's sensations blur.

Reflection

Here it is, finally a conclusion to one of these solo logs. Hallelujah.

This time, I was playing Sidrak, an orc self-exile in a homebrew setting for a PbP I've joined, called "Laments of Athneria." It hasn't really even started yet—but I was so hyped to begin that I launched into my own side journey for my PC. None of it is canon for him; clearly, because it seems like he died at the ending there. But who knows?!

Good Writing: 36 Ways To Improve Sentences

I read this book front to back in three days, taking a break from Mistborn; of which, by the way, I'm on the third and final book of in the trilogy. Both really fun, exciting reads.

This is likely the last solo log I will post for a while, as I gear up to try posting something else. Stay tuned, of course, my loyal and expansive fanbase.